TY - JOUR TI - Serious games: Between training and entertainment PY - 2011 issn 23084367 AB - The game industry has suffered an impressive explosion of popularity, becoming the largest entertainment industry in the world. Games have become a sophisticated extension of the reality and an interesting way for complementing human mind utopias. Training software allows the trainee to immerse in quasi-real controlled situations that could be measured by trainers. In this work we discuss the duality existing between the training based on a serious game and a simple game, based on state of the art technologies. Then we show a training system for telecommunications technicians based on a combination between serious games and "traditional" e-learning platform. KW - Juegos con computador KW - Juegos interactivos KW - Juegos por Internet KW - Juegos educativos KW - IngenierĂ­a de sistemas y comunicaciones KW - Systems engineering UR - http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82861 ER -